My first completed character. I'm quite proud of him. He has 33,840 polygons, and took four seconds to render with the default Scanline renderer in 3D Studio Max 9. I added the depth of field in Photoshop. A few things can be tweaked or fixed, so I'd appreciate it if you mention something I didn't find, or if you have an opinion (though he fits into a thought-out story, so many changes can't be made).
He is based on my original drawing here [link]
My third semester's coming to a close, and this is the only final project, of my three, I'll upload. The others are animations. His pose was actually an accident; I posed him like that to check how my rig worked, and it turned out pretty cool.