Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
December 15, 2007
Image Size
235 KB
Resolution
800×600
Link
Thumb
Embed

Stats

Views
478
Favourites
5 (who?)
Comments
16
Downloads
14
×
Cipher 3D render by saunteringstep Cipher 3D render by saunteringstep
My first completed character. I'm quite proud of him. He has 33,840 polygons, and took four seconds to render with the default Scanline renderer in 3D Studio Max 9. I added the depth of field in Photoshop. A few things can be tweaked or fixed, so I'd appreciate it if you mention something I didn't find, or if you have an opinion (though he fits into a thought-out story, so many changes can't be made).

He is based on my original drawing here [link]

My third semester's coming to a close, and this is the only final project, of my three, I'll upload. The others are animations. His pose was actually an accident; I posed him like that to check how my rig worked, and it turned out pretty cool.
Add a Comment:
 
:iconpopcorn1010:
popcorn1010 Featured By Owner Apr 18, 2008  Student Digital Artist
Woah, amazing!
Reply
:iconsaunteringstep:
saunteringstep Featured By Owner Apr 18, 2008
Thank you :)
Reply
:icondark-luna-chaotik:
Dark-Luna-chaotik Featured By Owner Apr 16, 2008
The pose is good and the perspective as well! I like the colors too! =3
Reply
:iconderkomai3523:
derkomai3523 Featured By Owner Apr 14, 2008
a shame it is so darked, I'd like to see it's head better!
Reply
:iconderkomai3523:
derkomai3523 Featured By Owner Apr 14, 2008
however, 33.840...that's huge! My Leptonenn smoothed has 38.062 polygons!
Reply
:iconsaunteringstep:
saunteringstep Featured By Owner Apr 14, 2008
33,840 polys isn't huge for a game engine. This could pop right into a new generation game, and so could yours. I beefed up the smoothing for this render; it's really fine at a quarter that. In an animation, no one would know if it only had a thousand polygons.
Reply
:iconkuuri-taichou:
kuuri-taichou Featured By Owner Apr 22, 2008
I do not mean to discredit you, but could you direct me to the article/proof of this statement? To my knowledge, next-gen in-game character models will max out at around less than half of that.
Reply
:iconsaunteringstep:
saunteringstep Featured By Owner Apr 22, 2008
I believe the main character in Gears of War had 40-50 thousand polygons, but I could verily be wrong. 'Sjust what my animation teacher said, and I took his word for it.
Reply
:iconkuuri-taichou:
kuuri-taichou Featured By Owner Apr 26, 2008
I understand your reasoning. The main character of Gears, Marcus, has apprx 15k polys + normals. I believe most are in that general range, but I would imagine that games that are less taxing on the system's abilities, such as a fighting game where you just have 2 characters and a bg, you could use higher res models.
Reply
:iconalgorithmic:
Algorithmic Featured By Owner Apr 9, 2008  Hobbyist General Artist
So cool! The pose is really great! The only thing is I think the feet should squish a little more into the ground surface so that it doesn't look like he's got really hard skin sitting on the surface, (like when a you push your thumb up against an object it deforms a little).
Reply
Add a Comment: