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Classic Church Design by saunteringstep Classic Church Design by saunteringstep
I modelled this church for my portfolio because I like doing this kind of thing very much. As I don't want to be hired for anything but modelling and texturing my models, I haven't painted a background, composited my model into a photo, or used any special effects, like, for example, smoke from the chimney. I would like to eventually model an entire city, but until that day comes, this church will have no background. It is based on classic church designs, hence the title, and it will appear in an upcoming IMAX movie, called "Honey, I Shrunk the Universe!". The movie will be geared towards school kids going on fieldtrips, so it will probably only show during the school year, which I believe is September-ish. I don't know how the IMAX chooses their movies, but I think different theatres trade their movies with each other, so keep an eye out. Someday it will come to an IMAX near you. Maybe. I think there is an older version of this movie that's already been playing, but our Planetarium made a new one, or redid it or something.

This was modelled in 3D Studio Max 9, and I used Photoshop for the texture editing.

Here's my "Alternate Renders" scrap for this: [link]
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:iconatredies:
Atredies Featured By Owner Sep 29, 2009
really good job, Its very interesting and would like to see more
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:iconteknikal-vision:
teknikal-vision Featured By Owner Aug 2, 2009
really nice work! you're very good at 3D! most impressed :)
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:iconnightshadeangel:
NightshadeAngel Featured By Owner Apr 30, 2008
Wow - very impresive! Well done
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:icondoublecrash:
Doublecrash Featured By Owner Apr 25, 2008
The modeling is really great. :clap:
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 25, 2008
Thanks :)
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:iconjomet:
jomet Featured By Owner Apr 22, 2008  Professional Digital Artist
NIce model dude! good texturings also. :)
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 23, 2008
Thank you :)
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:iconpriteeboy:
priteeboy Featured By Owner Apr 22, 2008  Hobbyist Digital Artist
Thats a great design, some small bits are a tad bit fake-looking, but I bet when its put in an entire scene, complete with natural outdoor lighting, it'll all look very realistic :nod:
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 23, 2008
I hope that's how it is, because I don't want to work on it anymore!
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:iconcaroncc:
CaronCC Featured By Owner Apr 22, 2008   Digital Artist
Looks awesome. Nice texture work. Have you got a wire render?
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 24, 2008
I've got it up now :)
[link]
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 22, 2008
I do, in fact. I think I'll make a "making of" sort of thing in the next day or two, and reply here with a link.
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:iconakdesignstudios:
akdesignstudios Featured By Owner Apr 22, 2008  Professional Digital Artist
nice work.
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:iconlypes:
Lypes Featured By Owner Apr 15, 2008
very cool! id like to take a 3D modeling course as well. =D
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:iconderkomai3523:
derkomai3523 Featured By Owner Apr 14, 2008
waaaeuuu!!!
amAzing!!!
:wow:
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 14, 2008
Thank yous :D
Reply
:iconalgorithmic:
Algorithmic Featured By Owner Apr 9, 2008  Hobbyist General Artist
Great model and textures! Especially the brick.
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:icon5-d:
5-D Featured By Owner Apr 8, 2008  Hobbyist General Artist
this looks almost real! cool! =D and good job!
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 8, 2008
Thank you!
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:icon5-d:
5-D Featured By Owner Apr 9, 2008  Hobbyist General Artist
no problem!
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:iconwes2299:
Wes2299 Featured By Owner Apr 4, 2008
Dude, this pretty good. The textures are a great touch.
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 5, 2008
Thanks, I worked more on these textures than for any other project.
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:icontadmod:
Tadmod Featured By Owner Apr 4, 2008  Hobbyist Digital Artist
gotta love gothic styled building. great work modeling it, you captured it perfectly ;P
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 5, 2008
Thank you :D I try :nod:
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:icon1nfinitchaos:
1nfinitChaos Featured By Owner Apr 3, 2008
very nice model xD i didnt notice any flaws until i read the comment above =P hmm maybe if you render this again, put a different filter on or soemthing xD lol iunno just a suggestion =P
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 3, 2008
I'll probably just edit the geometry at some point. I don't use filters anyway.
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:iconmaxidius:
Maxidius Featured By Owner Apr 3, 2008  Professional Digital Artist
Cool model man, some of the edges look way to razor sharp but I'd imagine the poly count is kept pretty low so this would work well for rendering and game modeling. Maybe some texture flaws thrown along the edges of the roof would draw attention away from it? Just a thought, great job!
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 3, 2008
Ah, yes, yes. I'll consider it good enough for my portfolio for now, but a good tip I didn't notice to watch for in the future. Yes, I keep things as low-poly as possible, but there's always something that's just TOO low-poly. Thanks!
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:iconazakid:
azakid Featured By Owner Apr 3, 2008
wow this is pure pro can you do character's?
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 3, 2008
Well, I do have one character up. I haven't gone too in-depth in the character modelling yet, but I'm currently working on another one for my portfolio. Thank you for the compliment :)
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:iconazakid:
azakid Featured By Owner Apr 3, 2008
Np you should do character's more these are impressive if you ever want to in the future can you do one of my characters off my manga there's kazuma finished kazuma's soul beast and soul merge and kane's soul merge
you could do any but only when you want to and if you feel confident :D
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:iconsaunteringstep:
saunteringstep Featured By Owner Apr 3, 2008
I can say this: I definately will not model them if you can't draw (or have someone else draw) the character in a convenient front and side pose. A good example is daVinci's Vitruvian Man. I don't know how much you know about the process of 3D art, but after modelling, the model needs to be textured and rigged. Once rigged it can be repositioned so it isn't in that "Vitruvian" pose. I don't like rigging, and if you don't have a 3D artist friend who can rig for you, I don't think you'll even like my model :lol:. Other than that, I'd be happy to take a look at your characters, and see if they're not too hard, and that they wouldn't take too long.
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